Herwin Wielink
Technical Director

Herwin started programming and gaming the moment the first home computers came out, a fascination that stuck with him his entire life. His interest was both technical and creative, as he loved creating content for RPG’s. He achieved a Master in computer sciences at the Technical University of Twente and went on to become a technical consultant, analyst, programmer, architect, project leader and manager at a range of tech companies, leading technical projects and designing complex systems. Herwin preferred to stay an independent expert and built up a high level of expertise in computer science. His fascination for games never ended. He worked on design jobs for several game studio’s, following the industry closely. In 2019 Herwin met Peter Schreuder Jonkman, became enthusiastic about the design of RotS and agreed to sign on as the CTO for the project. Herwin is responsible for the technical design of the game, including software and hardware architecture, networking, planning and management of the development team.

Founding Partner
Peter Schreuder Jonkman
Creative Director

Peter worked most of his career as a senior manager in the financial industry, leading business units and ICT projects. Writing, history and gaming have always been a passion. He learned to program games in the 1980’s and enjoyed modding games in later years. Peter played many games but always missed something, he felt game design became increasingly generic and specific game fans were not being addressed. In 2016 he started developing Rulers of the Sea in an attempt to combine great game-play elements into something new and original. It started as a hobby project but gradually developed into a detailed and extensive design. In 2018 he presented the concept to various people in the game industry and the design was met with real enthusiasm. He decided to quit his job and work on the project full time to bring it to market.

Founding Partner
José Gómez de Lara

José grew up in Spain, but spent much of his career in Ireland and the Netherlands. For José a childhood passion for computers, games, films and art resulted in a Bachelor and additionally a Master degree in Computer Software Engineering. Next to his career he completed studies in 3D Graphics, Animation and Gamification. Initially José worked as an Engineer and Project Lead for several companies such as Microsoft Game Studios and Keesing, but in 2010 he became an Engineer at Guerrilla Games (Killzone, Horizon Zero Dawn). From there on he worked as Interaction Designer, Producer and Lead Developer for several studios and eventually founded his own studio in 2013 where he worked at many game projects as Lead Designer, Lead Developer and CTO. In 2019 José heard about the Rulers of the Sea project. He loved the design concept and decided he wanted to be a part of the project. José is the Lead for front-end development and thanks to his versatile background he will also add knowledge to design and art development.

Core Team (part-time)
Rosalina Anastasova
Lead Community Manager

Rosalina was born in Bulgaria. She always had a passion for gaming and was especially fascinated by the social aspects of gaming. Her fondness of MMORPG’s led to activities as admin for game communities, but it also led to a Sociology study. She finished her Bachelor in Sociology at the UNWE in Sofia and got her Master degree at Tilburg University in the Netherlands. She went on to work as project leader at a global survey and market research firm, but remained a passionate gamer. In 2018 she joined the team of Rulers of the Sea. She loved the design and was especially inspired by the aim of actively building and maintaining a large community around the game throughout its development. 

Core Team (part-time)
Jeroen van Eikenhorst
Financial Director

Jeroen, born in the Netherlands, achieved a Master in Economics and Fiscal Law at the University of Amsterdam and started a career in finance at a global accountancy firm. From there he moved on to work at several businesses such as investment firms and banks. He served as board member and CFO, often involved in complex projects of setting up new businesses, creating legal and financial frameworks and managing risks. He has gained international experience by managing teams from the Benelux to Bangalore and London to Bucharest. At one point in his career Jeroen decided that passion for what you do is more important than going for status and riches. In early 2019 Jeroen learned of the project of Rulers of the Sea and immediately felt this was the creative opportunity he was waiting for. Jeroen loves to play video games, even if he is humiliated by his nephews on occasion. He has a passion for strategic games. But additionally he loves the challenge of setting up new businesses and working with a passionate team.

Founding Partner
Chris Heslinga
Game Artist (3D)

Chris was born in Amsterdam, The Netherlands. At young age he was building environments ranging from medieval castles to scale models of World War II battlegrounds. Games like the first Age of Empires, Heroes II and Knights and Merchants got him into gaming. After finishing a Bachelor in Public Management he studied at Audio Visual Academy and became a professional 3D artist. Chris worked on several projects in architectural visualisation and Virtual Reality projects, In 2020 Chris signed as artist for Rulers of the Sea so that he could do what he always loved; creating realistic and detailed environments for games in an historic setting.

Core Team (part-time)
Chris Kuijten
Music and Sound Director

Since Chris Kuijten came into contact with the Commodore 64 he has become attached to the world of video games. In the past decades, besides pure passion, it has inspired him on a personal and professional level. It brought him emotion, social connection, creative inspiration, escape, and wonder! Chris has many years of experience as a music composer & sound designer for games, media, films and events. When he heard of the Rulers of the Sea project he knew that his love of historical and cultural music made him the perfect fit for the role of the music & sound director. The combination of the passion of the team, vision, originality, and time frame makes this a unique game that deserves the right accurate & emotional impact through music and sound!

Core Team (part-time)
Paulo Ribeiro Rolim
Marketeer and Community Manager for Brazil

Paulo was born in Brazil. Gaming has been a passion in his life, from board RPG’s to PC games. He knew early on that he wanted to make his career in the gaming world. He graduated from University in Business Administration, achieved an MBA in Marketing, an additional MBA in Strategic People Management and a post-graduate in E-learning in Sao Paulo. He ran his own specialized gaming store next to his studies for 10 years, after which he became a Professor of Marketing and Digital Marketing. In 2015 he founded his own Digital Gaming Marketing Agency and additionally became the Brazil Coordinator for BlueStacks (a large worldwide PC gaming platform). He also has his own Youtube gaming channel. In 2019 Paulo heard about the Rulers of the Sea project and became instantly intrigued by the design and its potential. He became the first ‘local representative’ on the project. He will help with the marketing and community building of Rulers of the Sea in Brazil, but he will also help and advise the global team with the overall development.

Remote Member
Anson Weese
Digital Artist

Anson is a passionate artist from Canada. He was making art, both digital art, sculptures, models and even miniature interiors, long before he enrolled into College to complete an advanced degree in video art design. He has an endless fascination for tinkering and learning how things work and has a meticulous attention to detail. Anson acquired a love for all things naval while working at the Museum of Naval History at St. Thomas. He has worked as a Graphic Designer for fifteen years on a great number of digital design projects, ranging form 3D modelling and animation to digital restoration. When Anson discovered the Rulers of the Sea project he was dead-set on being a part of it, because it combined his love for games and historical and naval design.

Remote Artist
Martijn Schenderling
Marketing Director

Martijn was born in the Netherlands and always loved gaming and technology. He finished a MBA in Technology & Innovation at Erasmus University and went on to hold several management positions in the telecom industry in product development and marketing. He was able to turn his career into his childhood passion in 2008 when he became the marketing director of Electronic Arts for the Southern European Market before becoming managing director Benelux. Martijn worked at EA for 8 years, and after that he started his own consultancy agency. Martijn met Peter Schreuder Jonkman in 2018 and immediately recognized the commercial potential of Rulers of the Sea, but especially, this was a game he wanted to play. Martijn signed on as a management partner.

Rudolf Ménesi
Community Manager/Legal Consultant

Rudolf was born in Hungary. He played his first video game at the age of 5 and it captivated him ever since. He views video games as the most complex and beautiful forms of art and gets quite lyrical talking about them. Rudolf achieved a Master in Economic and Criminal Law at the University of Szeged and moved to the Netherlands in 2018. When Rudolf heard of the project of Rulers of the Sea he was set to be a part of it. He signed on in 2019 and is responsible for legal affairs, as well as taking an active role in community management.

Core Team (part time)
Pieter Ferenc Wonink
Naval Artist

Pieter has been obsessed with ships his entire life. He started drawing them as a young child and he never stopped. In addition he's always been a huge history fan. After finishing college Pieter started his own business in restoration of antique objects, especially in paintwork, ranging from old palaces and monuments to military collectibles, with clients across the world. But ships and maritime history have always remained a passion. Pieter worked on several historic ship reconstruction projects and he can be found working on the Bataviawerf, a Dutch archaeology project, museum and shipyard dedicated to the recreation of historic shipbuilding and all its trades, where the Batavia (a recreated Dutch East Indiaman) can be found and many other projects are being worked on. When Pieter heard of Rulers of the Sea he was determined to be involved in the design of its ships, as games and ships are where his passions converge!

Remote Artist
Florien Born
Game Artist

Florien was born in the Netherlands. In her childhood she discovered a passion for art and became a young award-winning cartoonist. At Art Academy (HKU in Utrecht) she discovered game arts and it fascinated her. She finished her bachelor in 3D sculpting, concept art, character design and graphic design. She worked on different projects involving games, among which an own indie game design, and she also continued as cartoonist. In 2019 she heard about Rulers of the Sea and signed on as its first artist.

Core Team (part time)
Johanna Meehan
Game Artist

Jo comes from Virginia, USA, and was drawn to the artistic from early childhood. As she grew older she became captivated by games and moving art, and decided this was what she wanted to do. She finished a Bachelor of Fine Arts at Virginia Commonwealth University in Kinetic Imaging (video, sound and animation) and spent a year working with Professor Semi Ryu on the virtual reality project Voicing Han. Jo worked on several projects and has a passion for research and design. When she heard about the Rulers of the Sea project, she knew immediately she wanted to be a part of it, as 18th century art, design and culture are a particular fascination. Jo works on the project as a remote artist, and is particularly involved in the design of 3D architecture, interiors and objects and animations.  


Remote Artist
Trevor Scaringello
Community Manager

Trevor is from Missouri, USA, and when he discovered the Rulers of the Sea project he immediately wanted to be involved. He's currently doing a major in History at Washington University and is a serving member of the US Army Reserve Officers Training Corps, planning to take a step into a military career after finishing his degree. In his spare time his passion lies with Living History Groups, enthusiasts engaged in historic re-enactment.  He is also an avid gamer, especially interested in Grand Strategy MMO's and Wargames. Trevor is basically the most elemental Rulers of the Sea fan imaginable!

Community Volunteer
Anthony Balderrama
Community Manager

Anthony is from Washington (state), USA, but grew up in L.A. and Oregon. He graduated with a science bachelor in Physics and is now considering where a subjective probabilistic outcome will propel him to next. He's been a strategy gamer his whole life. Starting with Close Combat III - the Russian front, at the tender age of 6, he progressed to the Age of Empires and Total War series. At 13, Runescape became his first MMORPG passion. His latest passion, for several years, has been Naval Action, an 'age of sail' naval warfare MMO that is popular among the Rulers of the Sea Community. Anthony got hooked on the Rulers of the Sea project ever since he found out about it and simply had to join to help make it a reality.

Community Volunteer
Karen Slingenberg
Narrator and Writer

Karen was born in the Netherlands but spent most of her childhood in England. Her childhood passion for languages, writing and literature led her to study English Language and Literature at the University of Leiden. Since then she worked in publishing, education, and the past years she works as a writer, writing her own books, articles and translations. It turned out it was Karen's voice that got her on the project of Rulers of the Sea, as she does the narration on most videos regarding the game. She also helps in the writing of texts that are needed for the game content and loves doing historical research. 

Remote Artist
Anne-Marie Smit
Indigenous Nations Cultural Adviser

Anne-Marie grew up as a very curious child, exploring new worlds and cultures where-ever she could find them, real, fictional and in games. After achieving a master’s degree at Leiden University she has had several writing jobs and now works as an editor and writer of various educational programs. Early in her career she became interested in indigenous cultures, which turned into a passion. She regularly travels to Canada to study the history and culture of the indigenous peoples, and her interests stretch far wider. In 2020 Anne-Marie discovered the Rulers of the Sea project. She loved the educational and explorative nature of the game and the premise to rewrite history. She reached out to offer help with both the promotion and representation of indigenous people, a design feature she thinks is particularly unique and wonderful if done well.

Community Volunteer
Claudiu Gedö
Project Adviser

Claudiu was born in Romania. His passion for video games led to a career in gaming journalism as producer, content creator and writer for several mainstream gaming TV shows and magazines. In 2009 Claudiu made the step into the video game production industry. As project- and product manager he worked for the major Romanian game studio’s FunLabs and eRepublik Labs. He produced big title games for PC, PlayStation, Xbox and Nintendo, finalizing projects for production house Activision. Claudiu led large production teams, produced on-line games and managed to acquire investments for several big game projects. In 2016 Claudiu moved to the Netherlands for a career opportunity. Claudiu met Peter Schreuder Jonkman in 2018, was enthusiastic about Rulers of the Sea and signed on as a project manager. Due to time constraints Claudiu had to step back as project manager in 2019 but still serves as project adviser.

Community Volunteer
Bryan van der Zalm
Financial Adviser

Bryan has a background in finance and control and has worked his entire career in specialized fields such as treasurer, cashmanager and financial controller. But he also has a secret life as a passionate gamer. He has spent countless hours playing Age of Empire, Civilization, Sid Meier's Pirates!, the Total War series and the last few years, Uncharted Waters Online. Games that all have a whiff of Rulers of the Sea and certainly contributed in its inspiration. So when Bryan discovered that a team of people in his home town were working on his dream game, he was dead set on joining and helping where he can. Brian advises Deadeye Games in all things financial, he assists with finance control and optimization and helps with finding financing for the project. But for the future he looks forward to testing Rulers of the Sea and helping with aligning the complex economics of the game.

Community Volunteer
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