Herwin started programming and gaming the moment the first home computers came out, a fascination that stuck with him his entire life. His interest was both technical and creative, as he loved creating content for RPG’s. He achieved a Master in computer sciences at the Technical University of Twente and went on to become a technical consultant, analyst, programmer, architect, project leader and manager at a range of tech companies, leading technical projects and designing complex systems. Herwin preferred to stay an independent expert and built up a high level of expertise in computer science. His fascination for games never ended. He worked on design jobs for several game studio’s, following the industry closely. In 2019 Herwin met Peter Schreuder Jonkman, became enthusiastic about the design of RotS and agreed to sign on as the CTO for the project. Herwin is responsible for the technical design of the game, including software and hardware architecture, networking, planning and management of the development team.